Entertainment
Hollywood, Bollywood and Arab stars shine
If you thought red carpets were dramatic, wait until Hollywood, Bollywood, and Arab superstars collide on Riyadh’s lavender carpet tonight.
The 6th Joy Awards is here, and Gulf News Manjusha Radhakrishnan will be there, front-row, keeping tabs on celebrity arrivals, jaw-dropping gowns, and every headline-making moment before it even hits your feed.
Held under the Riyadh Season umbrella and put together by the General Entertainment Authority, the Joy Awards has become way more than just an awards show. And yes, the lavender carpet — not the usual red — is part of the vibe. It’s a nod to Saudi identity: the purple wildflowers that bloom in the deserts, symbolising growth under Vision 2030, generosity, and a celebration of local heritage. Think of it as prestige with a cultural twist, giving the ceremony its own unmistakable look.
And did you know, the guest-list is a closely-guarded secret. Last year, that mix was next-level — Morgan Freeman, Anthony Hopkins, Amanda Seyfried and Christina Aguilera all in one room. And while the Hollywood stars were turning heads, Egyptian cinema had its moment too, with Sons of Riz sweeping the public-voted categories.
Earlier editions have delivered their own surprises, with unexpected appearances from names like Matthew McConaughey, Alia Bhatt and Salman Khan, keeping audiences guessing until the very last minute.
This year, the first confirmations have already generated buzz. Nancy Ajram, the Arab world’s pop icon and a guaranteed crowd-puller, is among the stars officially announced, with expectations that more high-profile appearances will reveal themselves as the evening unfolds.
And yes — we’re low-key worried about the weather. Temperatures are expected to dip to 10°C, so gowns may need thermals, and blazers may need extra layers. If you spot someone on the lavender carpet looking like Joey Tribbiani wearing all of Chandler’s clothes, don’t worry — that’s just me, trying to survive in style. After all, nothing says “glamorous reporter” like three scarves, four jackets, and a questionable fashion choice that may or may not break social media.
While the ceremony itself will play out later in the night, the real tone is set much earlier. The lavender carpet is where fashion risks are taken, viral interviews are born, and the event finds its pulse long before trophies change hands.
Inside, the evening promises a slick, high-energy production, blending live performances with awards that reflect what audiences connected with most over the past year
Winners are determined entirely by public vote through the awards app, across six main categories: Music, Cinema, Drama Series, Directors, Sports and Influencers — keeping the results firmly in the hands of fans.
By the time the final award is announced, one thing is usually clear: the Joy Awards trades not just in trophies, but in moments.
GN
Entertainment
Erling Haaland to make acting debut as Viking named Haaland
Manchester City striker Erling Haaland is to make his feature acting debut, in an animated film as the voice of a Viking – called Haaland.
According to the Hollywood Reporter, the Norwegian international is to play “an animated version of himself” in Viqueens, directed and co-written by Harald Zwart, the Dutch-Norwegian director of The Karate Kid and Agent Cody Banks.
The film’s IMDB synopsis describes Viqeens’ storyline thus: “To return a stowaway, two courageous Viking girls go from Norway to China. Discovering secrets, becoming proficient with dragon kites, fireworks and kung fu, and realising that friendship’s gifts surpass anything taken from adversaries.”
Zwart said: “Erling has already become a kind of real-life Viking icon around the world – powerful, fearless and uniquely Norwegian. Bringing him into this universe as himself gives the film an unexpected energy and authenticity that felt completely right for this story.”
Zwart has already secured musician Rita Ora and Yellowjackets’ Ella Purnell as its leads, named Hedvig and Ingrid, as well as chatshow host Alan Carr in a smaller role as “a lyrically challenged royal scribe”.
Haaland, who joined Manchester City in 2022 from Borussia Dortmund, is leading the race for the Golden Boot, having scored 26 goals so far in the 2025-26 Premier League season.
Viqueens is due for release around Christmas.
The Guardian
Entertainment
BTS to headline FIFA World Cup 2026 halftime show
The World Cup is getting the purple touch. Yes, true, BTS are heading to football’s biggest stage and they’re not going alone.
FIFA announced on May 14 that BTS, along with Madonna and Shakira, will co-headline the FIFA World Cup 2026 Final Halftime Show. The spectacle is set for July 19 at the New York–New Jersey Stadium, bringing together three of the most recognisable names in global pop culture for a historic performance.
“The world’s biggest stage. An even bigger purpose,” FIFA teased in its announcement, revealing that the show will also feature curation by Coldplay’s Chris Martin. Adding a playful twist to the star-studded lineup, Sesame Street and The Muppets are also expected to make appearances.
Moreover, the Halftime Show carries a larger mission. It will support the FIFA Global Citizen Education Fund, aimed at expanding access to quality education and football opportunities for children worldwide. The performance will also be livestreamed globally, ensuring fans everywhere get a front-row seat to the action.
The excitement is high, and of course different sections of different fandoms are already at war. Nevertheless, the common sentiment is, “Being a fan of the biggest group in the world is never boring.” Others took all the negativity in their stride and wrote, “Isn’t it amazing? I always say I love when BTS gets hated on, like with Arirang, because it means that they’re only going to keep rising higher.”
This isn’t BTS’s first brush with global football fever. The group previously performed at Global Citizen LIVE in 2021, while member Jungkook contributed to the 2022 FIFA World Cup in Qatar with his track ‘Dreamers,’ which became a tournament favourite.
GN
Entertainment
Inside the story of 007: ‘You can be any Bond you want’
If you want to tell the tale of a young James Bond, you first need to pick which James Bond he’s going to grow into. This was the task handed to Hitman developer IO Interactive, the studio taking digital custody of the spy in 007 First Light, Bond’s first video game in almost 15 years. So what’s it to be? Will their agent take baby steps towards Sean Connery’s gruff masculinity, or is he practising Roger Moore’s arched eyebrow in the bathroom mirror? That’s if he’s a “movie” Bond at all. For a generation of gamers, the character exists most vividly as a hand at the bottom of the screen in GoldenEye 007.
As it turns out, 007 First Light’s Bond, depicted by Patrick Gibson (cornering a specific market, having played the serial killer-to-be in the Dexter origins show) is an amalgam: the facial scar is an Ian Fleming detail, but the sweet-talking charm is straight from the Pierce Brosnan playbook, and the second you barge a goon into a bookcase you know someone’s been studying Casino Royale on a loop. Trying to devise a Bond for all fandoms could risk satisfying none, but in the demo we played, the performance works. Crucially, Gibson brings an outsider’s unease that’s all his own, anchored by the arrogance that’ll one day be weaponised by MI6.

Multifaceted appeal … a screenshot from 007 First Light. Photograph: IO Interactive A/S
A multifaceted hero allows 007 First Light to convincingly move between playstyles. Step into a swanky Kensington press conference and you’re playing a bite-size Hitman stage. Eavesdropping on guests hints at routes to a target. Do you pose as a photographer? Or sniff out a staff roster to send a yawning security guard on his break? The difference is that, unlike Agent 47, Bond won’t break anyone’s neck, and is more social animal than predator: get caught where you shouldn’t be and you can deploy “Instinct” to placate an accuser with a smug one-liner.
Slip beyond the red carpet and the game shifts into gadget-infused stealth – a hacking device to trigger electronic distractions; chemical darts to send guards retching to a bin – and bursts of hand-to-hand combat. Getting detected in a Hitman game often means reloading a save as 100 bodyguards swarm you; here you can deescalate, which is a polite term for punching one man in the face and braining his friend with a nearby ergonomic keyboard.
Senior combat designer, Tom Marcham, welcomes any Bond who walks through the door. “We’re truly happy for you to pick whatever [style] you want,” he says. “We trust you to pick the one you’ll have the most fun with. We’ve designed for all of them.” Desks that just seconds ago provided cover for a stealth game can become handy surfaces to bang heads against. When I enter a room with a billiard table – and its oh-so-lobbable cue ball – it takes real restraint not to go loud and chuck it at someone, just for the fun of some crunchy combat.

Did Marcham picture a particular Bond when stitching his together? Daniel Craig’s the obvious influence he says, “just because he has, arguably, the best action sequences. He uses krav maga, so we take a lot from that.” But he also has an affection for the “craziness” of the Brosnan era, which suits the pitch of a younger, wilder spy. “We’re very keen for him not to be 100% competent from the start. We need a little more mess in there and we get that from Pierce Brosnan, where there are lots of bullets flying – a very high-drama combat.”
Certainly, when Bond flees his captors in a bin lorry, shoving aside jeeps and ramraiding a fashion boutique, you can’t help but think of Brosnan flattening St Petersburg in a tank in GoldenEye. It also brings to mind Uncharted, and the kind of blockbuster choreography that few studios outside Naughty Dog have the appetite or budgets to attempt.
Here, you maybe sense IO feeling out new territory. As Bond dodges sniper fire across rooftops or sprints along a collapsing crane, there’s a little clumsiness to the transitions and animations; the very fine details that remind you this is a departure from the clockwork precision of Hitman. That’s not to say 007 First Light’s set pieces don’t get the pulse racing. One scene sees Bond strapped to an interrogator’s chair, and has you trying to time your goading quips to hold your captor’s attention without succumbing to his torture. It’s Goldfinger’s laser table, only you’re in the room, living the moment.
It’s with that sensation, according to art director Rasmus Poulsen, that IO is trying to separate its new game from Hitman. “Rather than having grand, open sandboxes, it’s important for us that you feel certain things at certain times, to bring that story through and have the player feel the forward momentum.”
The price you pay is a little less agency on a grand scale. But you wouldn’t call 007 First Light “IO Interactive Lite”. Putting aside the complexity of the stealth simulation, the Venn diagram of Bond and Hitman is almost an eclipse. They’re both globetrotting adventures showcasing international villainy as its most aesthetically aspirational. Call it Blofeld chic. Poulsen also says that Craig-era Bond was a huge influence on his work in those past games.
But that style now bears extra emotional and thematic weight. Poulsen sees IO’s Bond as a collision of timeless, romantic adventure and a crisp, modern edge. “These are the aesthetics that are fighting, just as they are themes that are fighting,” he says. “It’s longevity versus the promise of a tech utopia. How to belong, but also to challenge what came before.”
And so it is for a game studio in 2026: how to draw on reliable experience while finding new ways to challenge and excite? In Bond, there is no better avatar. “It’s really wonderful to be able to use all the aspects of my craft to try to build a world for you where you have a certain sensation – you feel like an outsider, [or] you feel like you belong – with a character who hopefully players can relate to,” says Poulsen. “To me, that has been a wonderful expansion on our capabilities.”
007 First Light is released on PC, PS5 and Xbox on 27 May; and Nintendo Switch 2 later in summer.
The Guardian
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